在Play.java
package
javagame;
import
org.newdawn.slick.*;
import
org.newdawn.slick.state.*;
public
class
Play extends
BasicGameState
{
public
Play(int
State)
{
}
public
void
init(GameContainer gc,StateBasedGame sbg) throws
SlickException
{
}
public
void
render(GameContainer gc,StateBasedGame sbg, Graphics g) throws
SlickException
{
g.drawString("This
is the Play State!", 100, 100); →
顯示字符串
}
public
void
update(GameContainer gc,StateBasedGame sbg, int
delta) throws
SlickException
{
}
public
int
getID()
{
return
1;
}
}
在Menu.java
package
javagame;
import
org.newdawn.slick.*;
import
org.newdawn.slick.state.*;
import
org.lwjgl.input.Mouse;
public
class
Menu extends
BasicGameState
{
public
Menu(int
State)
{
}
public
void
init(GameContainer gc,StateBasedGame sbg) throws
SlickException
{
}
public
void
render(GameContainer gc,StateBasedGame sbg, Graphics g) throws
SlickException
{
g.fillOval(75,
100, 100, 100); → 繪製橢圓形
g.drawString("Play
Now!", 80, 70);
}
public
void
update(GameContainer gc,StateBasedGame sbg, int
delta) throws
SlickException
{
Input
input = gc.getInput();
int
xpos = Mouse.getX();
int
ypos = Mouse.getY();
if((xpos>75
&& xpos<175)&&(ypos>160 && ypos<260)){
if(input.isMouseButtonDown(0)){
→ 當用戶單擊左鍵
sbg.enterState(1);
→ 進入到狀態1(Play)
}
}
}
public
int
getID()
{
return
0;
}
}
當您單擊該橢圓,然後去Play.java:


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