2012年6月13日 星期三

Java Game Development(27) - Handling Key Events


import java.awt.*;
import java.awt.event.*;


public class KeyTest extends Core implements KeyListener { → 是從鍵盤的監聽器
public static void main(String[] args) {
new KeyTest().run();
}
private String mess = "";
//init also call init from super class
public void init() {
super.init(); → 調用init()(core java)
Window w = s.getFullScreenWindow();
w.setFocusTraversalKeysEnabled(false); → 鍵盤設置普通按鈕
w.addKeyListener(this); → 等待鍵盤輸入
mess = "Press escape to exit";
}

//按下的鍵
public void keyPressed(KeyEvent e) { → 當有人按鍵調用此方法
int keyCode = e.getKeyCode();
if (keyCode == KeyEvent.VK_ESCAPE) { → 當按下ESC
stop(); → 調用stop()方法(in Core.java)
} else {
mess = "Pressed: " + KeyEvent.getKeyText(keyCode); → 按哪個鍵
e.consume(); → 等待一些鍵入組合(例子:ALT + F2)
}
}

}

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