2012年6月12日 星期二

Java Game Development (12) - Making a Better Screen Class


import java.awt.*;
import java.awt.image.BufferStrategy;
import java.awt.image.BufferedImage;
import java.lang.reflect.InvocationTargetException;
import javax.swing.JFrame;

public class ScreenManager {

private GraphicsDevice vc;
//訪問顯示器屏幕
public ScreenManager(){
GraphicsEnvironment e = GraphicsEnvironment.getLocalGraphicsEnvironment();
vc = e.getDefaultScreenDevice();
}
/ /得到所有兼容
public DisplayMode[] getCompatibleDisplayMode(){ → Build-in Method
return vc.getDisplayModes();
}
}






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