2012年6月12日 星期二

Java Game Development (14) - Comparing Display Modes


import java.awt.*;
import java.awt.image.BufferStrategy;
import java.awt.image.BufferedImage;
import java.lang.reflect.InvocationTargetException;
import javax.swing.JFrame;

public class ScreenManager {

private GraphicsDevice vc;
//訪問顯示器屏幕
public ScreenManager(){
GraphicsEnvironment e = GraphicsEnvironment.getLocalGraphicsEnvironment();
vc = e.getDefaultScreenDevice();
}
//得到所有兼容
public DisplayMode[] getCompatibleDisplayMode(){ → Build-in Method
return vc.getDisplayModes();
}

//比較DisplayMode傳遞到vc,看它們是否匹配(boolean)
public DisplayMode findFirstCompatibleMode(DisplayMode modes[]){
DisplayMode goodModes[] = vc.getDisplayModes();
for(int x=0;x<modes.length;x++){ 循環DisplayMode列陣
for(int y=0;y<goodModes.length;y++){ 循環DisplayMode列陣
if(displayModesMatch(modes[x], goodModes[y])){
return modes[x];
}
}
}
return null;
}
//得到當前DisplayMode
public DisplayMode getCurrentDisplayMode(){
return vc.getDisplayMode();
}

//檢查兩種模式是否相互匹配
public boolean displayModesMatch(DisplayMode m1,DisplayMode m2){
if(m1.getWidth() != m2.getWidth() || m1.getHeight() != m2.getHeight()){
return false;
}
if(m1.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && m2.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && m1.getBitDepth() != m2.getBitDepth()) {
return false;
}
if(m1.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && m2.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && m1.getRefreshRate() != m2.getRefreshRate()) {
return false;
}
return true;
}

}


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