2 把字符串成為變量 public String mouse = "No input yet!";
在Menu.class的update function:(當有事要變動時,會執行這個function)
public void update(GameContainer gc,StateBasedGame sbg, int delta) throws SlickException
{
int xpos = Mouse.getX();
int ypos = Mouse.getY();
mouse = "Mouse position x: " + xpos + " y: " + ypos;
}
Mouse.getX(); --> 獲取畫面的x軸
Mouse.getY(); --> 獲取畫面的y軸
mouse = "Mouse position x: " + xpos + " y: " + ypos; --> 更新mouse內容和印出X同Y軸
*請注意,這個Library的x軸同Y軸是在左下角!但在Render裏的是用Java的library,所以x軸同Y軸是在左上角
全部的代碼:
package
javagame;
import
org.lwjgl.input.Mouse;
import
org.newdawn.slick.*;
import
org.newdawn.slick.state.*;
public
class
Menu extends
BasicGameState
{
public
String mouse
= "No input yet!";
public
Menu(int
State)
{
}
public
void
init(GameContainer gc,StateBasedGame sbg) throws
SlickException
{
}
public
void
render(GameContainer gc,StateBasedGame sbg, Graphics g) throws
SlickException
{
g.drawString(mouse,
50, 50);
g.drawRect(50, 100,
60, 120); //x,y,width,height
Image pic = new
Image("res/logo2.png");
g.drawImage(pic, 200,
130);
}
public
void
update(GameContainer gc,StateBasedGame sbg, int
delta) throws
SlickException
{
int
xpos = Mouse.getX();
int
ypos = Mouse.getY();
mouse
= "Mouse position x: "
+ xpos + " y: "
+ ypos;
}
public
int
getID()
{
return
0;
}
}

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